Documents/FPD/Values


  • Value [1] Social Customs and Norms
    • The many informal and non-law aspects of culture that shape and constrain human behavior.

  • Value [2] Markets
    • The "market" as a mechanism for producing and distributing collective goods continues to be hotly debated, yet it remains an important option for how to organize (or not) human incentives and activities.

  • Value [3] Built Environment
    • Architecture, urban design, and information infrastructure have clear though often overlooked influence on human perception and behavior and on regulating issues in the collective interest.

  • Value [4] Natural Environment
    • Systems in the natural world are very important for influencing human behavior and for providing collective goods. The interface of human systems and natural systems is a critical one for governance.

  • Value [5] Autonomous Systems
    • Mechanisms, devices, vehicles, and structures that sense, respond, adapt, and communicate will be increasingly important.

  • Value [6] Disruptive Innovation
    • The Harvard professor and business management thinker Clayton Christensen is famous for his "disruptive innovation framework" in which he theorizes why and how industries are disrupted from innovations aimed at meeting the needs of un-served segments of a market. This disruptive innovation framework is widely applied in business circles and is often referenced in futures (foresight) circles. Here Christensen's framework has been adapted for use in political design work; it provides a useful way to think about and to categorize both historical changes in political design as well as current attempts at political innovation... Three truly novel systems, based on disruptive political innovations and oriented on modern challenges, would include plethocracy, datocracy, and machinarchy

  • Value [7] Technology
    • What all three of these models have in common is their attempt to use technology to overcome the inherent limitations of boundedly rational human beings. When we consider the boundary-crossing and complex challenges that societies face today, we quickly realize the problem-solving limitations of individual and collective human deliberation. While future governance systems are likely to combine elements each of these systems rather than being pure forms, these models provide designers with useful starting points for fundamentally rethinking what constitutes governance and the role of human and non-human agents.